ABOUT ME
Hello!!
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I'm Cara and for as long as I can remember, it has been a dream of mine to make & develop video games as an aspiring 3D Artist.
In order to achieve my goal I have worked to build and enhance my skills as a 3D modeller and hope you will take the time to view my work.
Please feel free to view a selection of my work!
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My skills & specialties include:
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3D Modelling - Texturing - Hard Surface Modelling - Lighting - Composition - Rigging
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Autodesk Maya - 3DS Max - ZBrush - Marmoset Toolbag - Unity - Unreal Engine
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Adobe Photoshop - Adobe Illustrator - Adobe Premiere Pro
TESTIMONIALS
Andrew MacDonald – Abertay University
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” In my experience supervising Cara so far I have been impressed with her focus and organisation skills. She is able to self motivate and displays the characteristics of someone who can take the initiative and deliver work. One that note, the work I have seen so far in development shows evidence of a good understanding of the 3D art pipeline.”
Mona Bozdog – Abertay University – Generation ZX(X) Project Manager
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"Cara Pearson worked as an artist on Generation ZX(X) creating a nostalgic Spectrum aesthetic and an iconic character (Pinkie) which has been used in all three games that were developed as part of the project. As the project manager and supervisor I was constantly impressed with Cara’s creative force, her professional attitude to the team and project as well as her creativity and passion”